21 research outputs found

    Real-time Global Illumination by Simulating Photon Mapping

    Get PDF

    Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail

    Get PDF
    We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is used. The method is optimized for modern, low-end consumer 3D graphics cards. We avoid sudden changes of the geometry - also known as 'popping', when reducing the geometry by exploiting the low-level hardware programmability in order to maintain interactive framerates. Terrain models are repolygonized in order to minimizing the visible error. Furthermore, the method minimizes CPU usage during rendering and requires minimal pre-processing. We believe that this is the first time that a smooth level of detail has been implemented in commodity hardware

    Optimizing Photon Mapping Using Multiple Photon Maps for Irradiance Estimates

    Get PDF
    The photon mapping method is used extensively in global illumination to render photorealistic pictures. We describe a simple optimization technique for calculating the indirect illumination by modifying the photon mapping method. Using our method the photon maps are divided into several photon maps based on the topology of the polygons in the scene. This modification of the photon mapping method has several advantages compared to the traditional method. We demonstrate that the indirect illumination can be calculated faster using our method

    Conceptualizing Pharmaceutical Plants

    Get PDF

    Boundary Correct Real-Time Soft Shadows

    Get PDF
    corecore